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You are welcomed to check out another Collision 2D created with EJS.Please check out latest 2D collision created with EJS
Let's consider collisions in two dimension:
Press Start to begin the animation.
- Two circular objects will move with pre-defined velocity (yellow arrow). Click left mouse button to suspend the animation. Now, you can
- Click near the tip of the velocity vector and drag the mouse button left/right to change its value (the initial velocity of that object). Click near the circular boundary and drag the mouse button to change its radius. Right Click near the boundary of the circle to change it's size (also change it's mass, at the same time). Click near the center of the circle and drag the mouse to change its location.
- Press the mouse button ( Do not release it) to see the velocity vectors just after the collision.
- eta is the coefficient of restitution eat Vf/Vi Vf=relative velocity just after collision Vi=relative velocity just before collision for elastic collision eta=1. for perfectly inelastic collision eta=0.
- lab is a laboratory inertial frame. m1, m2 and CM are frame of reference with respect to
- left circular object m1, right circular object m2 and center of mass for m1 and m2.
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Source: http://basistik.blogspot.com/2011/04/two-circular-objects-will-move-with-pre.html
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